Steel Coating
Any damage done to Probopass by your opponent's attacks is reduced by 10 for each Metal Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.
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Any damage done to Probopass by your opponent's attacks is reduced by 10 for each Metal Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.
Choose a number of your opponent's Benched Pokémon up to the amount of Metal Energy attached to Probopass. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Artwork is identical across finishes; the holo or reverse shimmer is indicative.
Probopass is the Compass Pokémon, the evolved form of Nosepass, and is a Rock/Steel-type introduced in Generation IV. It generates powerful magnetism from its large body and controls three smaller 'Mini-Noses' (units detached from its…
“It exudes strong magnetism from all over. It controls three small units call Mini-Noses.”
Probopass is the Compass Pokémon, the evolved form of Nosepass, and is a Rock/Steel-type introduced in Generation IV. It generates powerful magnetism from its large body and controls three smaller 'Mini-Noses' (units detached from its body) using iron sand, which also forms its distinctive mustache-like and eyebrow features. Like its pre-evolution, its main nose tends to point toward magnetic north, and it uses compacted iron-sand stones as a means of attacking prey.
The Japanese name ダイノーズ (Dainōzu) combines 大 (dai, meaning 'big' or 'great') with 'nose' (ノーズ, nōzu), literally evoking a 'big nose,' fitting for its enormous nose-like central feature. The English name 'Probopass' merges 'proboscis' (referring to a prominent nose or snout) with 'compass,' reflecting both its huge nose and its magnetic, direction-finding nature.
The Probopass cards already in your collection.
Every Probopass print in the catalogue, including promos and cards from other series.