Night Watch
150Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
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Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack's cost), discard all Energy from your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
missing
Artwork is identical across finishes; the holo or reverse shimmer is indicative.
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
“Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.”
Every Dusknoir print in the catalogue, including promos and cards from other series.